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      12-15-2016, 07:44 PM   #1
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I'm sure many of you are in the same boat as myself, and winter is now upon us. Sims seem like a good means to help the winter months pass by a little quicker while at the same time learning a few new tracks... iRacing is having a 50% off sale for new members, I think it is an annual thing, but not sure how much longer it will last.

Ordered a wheel myself yesterday. Have 3 monitors now too. Just need to sort out a PC and the rig will be ready to go!

If anyone is on iRacing already, let me know...

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      12-15-2016, 11:08 PM   #2
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for those of you that use iracing, in what ways do you feel it is beneficial?

i play a bit of video games, and i love gran turismo. i know it isn't a simulator in the literal definition of the word, but when i'm learning my local courses, it has been very beneficial (learning turns, not so much braking points and elevation changes).

how does iracing do with things that are difficult to replicate like elevation changes, braking zones, etc.?
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      12-16-2016, 12:36 AM   #3
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Quote:
Originally Posted by roastbeef View Post
for those of you that use iracing, in what ways do you feel it is beneficial?

i play a bit of video games, and i love gran turismo. i know it isn't a simulator in the literal definition of the word, but when i'm learning my local courses, it has been very beneficial (learning turns, not so much braking points and elevation changes).

how does iracing do with things that are difficult to replicate like elevation changes, braking zones, etc.?
For me it's just about getting somewhat familiar with the track and helping memorize it and finding a decent line. Not so much about braking zones and stuff like that.

It also helps you get comfortable driving close to other cars. You can also instill good habits like looking far ahead, turning the wheel to test your traction, etc. without worrying about crashing the car.
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      12-16-2016, 02:31 AM   #4
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I haven't tried iRacing yet, but I do have both Oculus and PSVR, and they are both great for driving sims. Project CARS with Oculus on Laguna Seca is very close to the real thing and great practice! Overall, Drive Club on PSVR provides the best experience, in my opinion, even though it doesn't have real road courses. Needless to say, I can't wait for GT Sport with PSVR!

Love the Forza games too (especially Horizon)! Forza 6 has the best rendition of Sonoma, in my opinion. That said, VR really is a game changer for racing...
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      12-16-2016, 06:44 AM   #5
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My understanding is that iracing has more tracks. I play Forza 6 on an xbox with cheap wheel and pedal set. It's been incredibly helpful getting up to speed at tracks like WGI and COTA.
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      12-16-2016, 08:53 AM   #6
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Quote:
Originally Posted by macdude357 View Post
It also helps you get comfortable driving close to other cars. You can also instill good habits like looking far ahead, turning the wheel to test your traction, etc. without worrying about crashing the car.
This. Trying to get better at driving close to other people and passing in corners. But I'm still punting people when doing practice sessions and races.

Having one monitor makes this a bit difficult. Three monitors or the virtual reality stuff would be helpful.
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      12-16-2016, 09:27 AM   #7
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I love the iracing simulator. I always drive on there before I go to a new track to get a visual of layout/lines. It definitely is a confidence booster
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      12-16-2016, 03:18 PM   #8
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I haven't done iRacing, but I did try Project CARS on Oculus recently. I drove an Ariel Atom -- it was a real blast and I'd say the physics were pretty good. The biggest thing that's missing is tactile feedback.
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      12-16-2016, 06:43 PM   #9
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Did anybody here feel nauseous playing with the Oculus headset? I've heard it can happen, and that was one of the big factors in me passing on one for the moment...
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      12-16-2016, 08:33 PM   #10
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Quote:
Originally Posted by roastbeef View Post
for those of you that use iracing, in what ways do you feel it is beneficial?

i play a bit of video games, and i love gran turismo. i know it isn't a simulator in the literal definition of the word, but when i'm learning my local courses, it has been very beneficial (learning turns, not so much braking points and elevation changes).

how does iracing do with things that are difficult to replicate like elevation changes, braking zones, etc.?
I use oculus and iracing and it is very close to the real world aside from the butt and a bunch of other physical feedback. You can instantly tell a good driver from a mediocre one by watching how they drive. Many tests have proven if you are fast iracing or other realistic sim racing you wouldn't be that far off in the real world. I think of it as a great foundation builder, similar to karting, and a great way to improve from normal guy to top of the medium group in track days without ever going to one. And you get good data logging that allows you to compare yourself with and learn from the pros.

Last edited by Rassilon; 12-16-2016 at 08:44 PM..
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      12-16-2016, 09:05 PM   #11
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Quote:
Originally Posted by skru_fase View Post
Did anybody here feel nauseous playing with the Oculus headset? I've heard it can happen, and that was one of the big factors in me passing on one for the moment...

No, but everyone has different tolerances. Best thing to do is try it for yourself.
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      12-17-2016, 12:15 AM   #12
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Quote:
Originally Posted by skru_fase View Post
Did anybody here feel nauseous playing with the Oculus headset? I've heard it can happen, and that was one of the big factors in me passing on one for the moment...
The Oculus makes me a bit nauseous, but I must admit that turning your head from left to right and viewing the interior bits of the race car you are sitting in is pretty damn cool. With that said, I prefer the 3 monitor method.
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      12-17-2016, 10:22 PM   #13
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Quote:
Originally Posted by edwardgtxy View Post
I use oculus and iracing and it is very close to the real world aside from the butt and a bunch of other physical feedback. You can instantly tell a good driver from a mediocre one by watching how they drive. Many tests have proven if you are fast iracing or other realistic sim racing you wouldn't be that far off in the real world. I think of it as a great foundation builder, similar to karting, and a great way to improve from normal guy to top of the medium group in track days without ever going to one. And you get good data logging that allows you to compare yourself with and learn from the pros.
interesting, so it just hones the principles. thats sort of what gran turismo is for me. granted, i use a controller- but when i'm really fighting for a good lap time, it takes me back to the basics of vehicle balance and being smooth.

i really liked what they did in gt6 where they use a point based performance rating to keep the AI cars competitive to the point where i'm making slight suspension and gearing changes to gain an advantage. sort of unrealistic in the way you could custom tune your transmission gearing and diff ratio to the thousandth of a point, but whatever.
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      12-18-2016, 05:11 AM   #14
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On Forza6, I was able to build my E46 M3 with exact same gearing and similar performance mods. On the two tracks that I have driven in both game and in real life, I was within a 1/2 second of my lap times. I think my real car is faster FWIW. It's helpful to figure out shift, braking, and turn-in points.
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      12-18-2016, 12:54 PM   #15
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Quote:
Originally Posted by roastbeef View Post
interesting, so it just hones the principles. thats sort of what gran turismo is for me. granted, i use a controller- but when i'm really fighting for a good lap time, it takes me back to the basics of vehicle balance and being smooth.

i really liked what they did in gt6 where they use a point based performance rating to keep the AI cars competitive to the point where i'm making slight suspension and gearing changes to gain an advantage. sort of unrealistic in the way you could custom tune your transmission gearing and diff ratio to the thousandth of a point, but whatever.
You should try using a wheel and pedal set, it will make it a tons more realistic. And there are certain cars in iracing that is extremely well modeled that the vehicle dynamics is almost the same as the real thing. You can do time attacks and try get close to the lap records. At the end of day, it provides seat time and flexibility that is unmatched by anything else.
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      12-18-2016, 09:05 PM   #16
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how does iracing compare to assetto corsa?
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      12-18-2016, 09:31 PM   #17
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Quote:
Originally Posted by edwardgtxy View Post
You should try using a wheel and pedal set, it will make it a tons more realistic. And there are certain cars in iracing that is extremely well modeled that the vehicle dynamics is almost the same as the real thing. You can do time attacks and try get close to the lap records. At the end of day, it provides seat time and flexibility that is unmatched by anything else.
i've thought about it, but i think i like relaxing and enjoying the game more than i want to try to improve real world skills from it. most of what i get from it is reinforcing the principles of racing. i'd also probably go overboard with a wheel.
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      12-19-2016, 11:05 AM   #18
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Quote:
Originally Posted by skru_fase View Post
Did anybody here feel nauseous playing with the Oculus headset? I've heard it can happen, and that was one of the big factors in me passing on one for the moment...
I have an Oculus and Project Cars and can't do more than a few minutes at a time (generally three or four laps on most tracks) before I get some symptoms.
For me, I think a lot of it is the lack of physical stimuli and reaction. Obviously you won't feel the forces from a turn or braking. It seems to help me if I try to lean in and fake the forces, but that still feels unnatural and is exhausting.

Definitely try first if at all possible.
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      12-19-2016, 11:22 AM   #19
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It's not really a game - you actually need to prep and practice, and when you get hit shortly after the green flag drops, it becomes really frustrating. I also had a really hard time figuring out the braking without any feedback from the brake pedal and limited sense of speed input from the screen (I think low frame rate is responsible here). I am using a Logitech G27 and my TV and running it off of a Macbook Pro with no video card, a 3 monitor setup with better pedals would be much better.

That said, I need to renew so I can start practicing Road Atlanta. Playing around on Mid-Ohio, the virtual track is very close to the real thing. They even have the bump in the Carousel if I remember right. It helped familiarize me with the Nürburgring, which I did earlier this year. There were no surprises on track, and I was able to have a lot more fun with the limited lap time available.
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      12-19-2016, 08:15 PM   #20
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For those of you that have been doing iRacing for a while now, what systems are you currently using (ie pedals, wheels seat etc). It seems people mod often, at least these mods are a lot cheaper than car mods Some pretty cool 8020 rigs out there...
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      12-20-2016, 08:55 AM   #21
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I had an all Fanatec clubsport setup with obutto ozone seat. Did iRacing and all the other PC sims for a while. Made it to A class in oval and road racing, but gave it up after 2 years.

Besides getting familiar with a track and learning the basics of being smooth, etc. very little translates into the real world imo. Nothing beats actual seat time.
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      12-20-2016, 06:50 PM   #22
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Besides getting familiar with a track and learning the basics of being smooth, etc. very little translates into the real world imo. Nothing beats actual seat time.
I think learning various tracks (some of which I won't ever likely get to drive in real life) is the best thing I expect to get from sims. That and it will help pass the winter months until track season starts up again..
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